Why is there Peace

The players are playing Dungeons & Dragons; the powers are playing Diplomacy.

Peace is not the natural way of the world, and the reason there is a relative state of peace within the campaign setting can be subscribed to a couple of individuals that do their utmost best to keep the fallout from happening. As chivalrous as that may sound, it is in their best interest.

Peace with external parties
Thunderbolt Vulpoon has:

- Successfully engineered a peace within the Lands of Ith. His exceptional knowledge (through his connections with the local powers, mainly Thunderclap Chuck) of where to extract these resources makes that no other power can as easily arrange for the same supply. These supplies are needed for the powers that be in the Mains.

- Forged alliances with powerful forces in the Mains so that if he feels like one party is going to remove him from power, he stops supplying to that particular party, which can then be seriously harmed by the others.

Peace with internal parties
Given the three factions;

Crimson Privateers
The Crimson Privateers are the main force in the city of Ith. Led by Olm, they do not know the sea nor the areas behind the Mire. Nor do they have the desire to do so as of now.

Shrykes
The Shrykes